This eye-catching indie from Fuel Cell Games will be available via Xbox Live Arcade, and already looks to have some of the most stunning artwork this side of "Limbo". This 2D shooter features an atomic age-esque flying saucer attempting to evade all manner of alien dangers, including sentient, oversized drills, giant eyeballs, and the obligatory tentacle monster. On top of all that, the game's music is being handled by none other than Norway's Dimmu Borgir, whose symphonic take on black metal is sure to bring a demented allure to a most intriguing project.
"Monaco", a top-down stealth title from Pocketwatch Games, has already received numerous awards and words of praise. "Monaco" is a 4-player co-op game, either local or online, in which players are on a team of specialized thieves who are attempting a heist. Character classes include a Hacker, who can shut down computer systems with electro magnetic pulses (screw earning a CISSP, just build an EMP device!), The Muscle (brute force and explosives!), and a Locksmith (self-explanatory!). "Monaco" will be available for PC and and Xbox 360. No official release date yet, but hopefully it will be sooner rather than later!
Retro City Rampage
Love open-world action, but find that the genre often takes itself too seriously? Or perhaps you're just a smart-ass? Then "Retro City Rampage" could be the game for you on both counts.
Play as The Player, and make your way through the world stealing cars and finding weapons as you mow down pedestrians where they stand! Defeat your enemies, The Good Guys, and enjoy pints of sour milk to make you sick and provide an alibi against any crimes you may have committed.
This game is sure to incur the wrath of disapproving Palinites everywhere, though frankly this only makes me want to play it even more. Slated for release on WiiWare and Xbox Live Arcade, it will also be playable at this year's GDC from March 2nd through the 4th.
From the fine folks who brought us "Castle Crashers" comes a new platformer that features both single player and co-op levels. Surviving physics traps can be an engaging mechanic in and of itself, as we've seen with games such as "Limbo" already, but "Battleblock Theater" appears to employ various other goal-oriented modes in addition to this, such as capturing souls, collecting coins from things flying overhead, and a unique take on "capture the flag"-style play that involves painting blocks.
The Behemoth has certainly proven that they know how to make intensely challenging games in the form of "Alien Hominid", but "Battleblock Theater" looks as though it will be enjoyable for a broader group of gamers, without necessarily alienating (ha ha!) those on opposite ends of the gaming spectrum.