H1Z1 is an upcoming game from Sony Online Entertainment in late 2014 for the PC and PlayStation 4, which emphasizes aspects of survival horror with multi-player cooperation, trading, and team-building. This free-to-play title is set in a United States hit by the zombie apocalypse, where players interact with limited resources in the world to build shelters and weapons, and to survive. Watch the trailer here. Much like DayZ and The War Z before it, H1Z1 is multi-player game and can’t be played offline.
List Continued below.
Surviving in games is usually pretty easy. Death isn’t a big deal, continuing on your path just a reload away. In recent years however, a new - or some would say old - philosophy has taken hold in a growing number of games. Survival is no longer guaranteed in those titles, it is a thing the player has to actually work for. Death in these games has consequences that can’t be rectified with a simple quickload. Players have to pay much closer attention to the game, have to put a lot of effort into their characters well being, and are not pampered in any way. As such, these survival games are a lot harder, and usually less accessible and less appealing to a broad audience, however they have a steadily growing number of avid fans.
This trend harkens back to the old days of gaming, when games were not aimed at the broadest possible audience, when real men were still real men, hairy chests and all. It is in and on itself a part of the trend towards harder games in general that for example spawned titles like Super Meat Boy. To the days of Rogue, a game that birthed the roguelike genre. It harkens back to a harsher age. A darker age. Here are its champions.
Note: Keep in mind that this list pertains only to survival games—ones in which you have to struggle to find resources and survive for as long as you can, as it were. This is in contrast to survival horror games, which consist mainly of running away from a deadly opponent that no amount of bravery or skill can hope to overcome.
#10 Path of Exile
Path of Exile might be referred to as a clone of Diablo, but calling it such does the game a huge disservice for all the innovation it brings to the action RPG genre. More than just a mere reskin of Blizzard's masterpiece, the game offers truly innovative systems such as its crafting, leveling up, and gigantic—and open—skill paths that allow players to develop their character however they choose to without adhering to set builds.
Like a true Diablo-like, the game offers a proper Hardcore mode that challenges players to develop the best characters they possibly can, and in doing so, stay alive for as long as possible. It goes without saying that the challenge isn't for everyone, especially those who might grow too attached to their characters, but it exists, and it serves players seeking a hardcore, survival experience.
#9 Fallout: New Vegas
In an effort to go back to the more roots of the franchise, developers Obsidian included a so-called hardcore difficulty mode in Fallout: New Vegas. In this mode, the player needs to eat, sleep and treat wounds much more carefully than in the less hardcore, less “realistic” difficulty mode. This spinoff of Fallout 3 is heralded as one of the best RPGs of this generation, and including the survival mode sure was a move to get old time fans of the series that were estranged by Fallout 3 back onto the boat.
Finding clean water in the Mojave Wasteland is tough, accumulating irradiation is easy, treating radiation sickness is suddenly no longer easily solved, and treating a broken limb requires large amounts of care, and not just the click of a button on a medpack. As such, survival takes a much larger role in the game than it did before, highlighting the plights of people surviving in a post apocalyptic wasteland, making Fallout: New Vegas a much more intense post atomic role playing experience.
#8 Dark Souls
The sequel to From Software’s super hard cult game opens up the game world. Dark Souls is essentially a 3D Castlevania of the Symphony of the Night school of gaming with a very high difficulty. Like its predecessor Demon’s Souls, Dark Souls features enemies of all sizes and forms, most of which will make short work of the player character, unless he is very, very careful. Unlike a lot of games out there, the Souls games require utmost attention from the player at any moment.
It is impossible to play this game without dying. Period. You will die, and you will die again. And again. Death is a part of the experience, a part of the game. Because death is commonplace, but also punishing since the player loses all experience, it is truly a game about surviving, a game about measuring your resources and yourself, as you slowly grow more adapt at defeating enemies, and as your character slowly gains more and more skill points to eventually survive long enough to make it to the next part of the beautifully rendered, bleak game world.
#7 Dwarf Fortress
As one of the oldest games on this list, Dwarf Fortress is something like the father of all survival games. Crude graphics and a brutal difficulty, an intricate game system and a staggering complexity make this title very hard to get into. Dwarf Fortress is the antithesis to a casual game. The player has to build settlement, the eponymous dwarf fortress, expand the settlement, and above all, keep the damn dwarves alive. Which is harder than it sounds.
The player has to mine for resources and sustenance, explore the world, and defend the fortress. All of which can (and will) eventually kill the dwarves, which is a rather permanent thing. Once all dwarves are dead, the player has to restart, in a new, randomly generated world.
#6 The Binding of Isaac
You will die often inThe Binding of Isaac. The only time you will stop dying is when you figure out the tricks to each and every level, boss encounter, and find yourself lucky enough to acquire the items you need to progress towards the end of the game. Even so, you'll need the skills to stay alive.
Granted, it's not a very long game, but being procedurally generated as it is allows the game to offer countless experiences for each time you play the game, so no two playthroughs are the same. There are difficult choices to be made along the way, and the decisions you make you will ultimately decide the outcome of that particular playthrough.
Love is Eskil Steenberg’s self published, deceptively named and now free to play experimental MMO, that basically mixes Minecraft with early Peter Molyneux games. In Love the player has to join (or start) a community of players, build a village, tap natural resources to further growth and sustain the village, and eventually compete with other clans and villages, players and AI, for natural resources in the virtual space.
Love is a game about cooperation, as players work together to build and defend their villages. It is also almost like settlement simulation, where the human “intruders” in the virtual world have to fend off the “native” AI clans.
At its core, Minecraft is about building things. Yet, the game offers an aptly named Survival Mode that forces you basically to brave the wilds and survive for as long as you can. Dying doesn't equal the end of your life, but it does mean you'll lose everything you have in your inventory, and then some.
The game gives you good incentive to stay alive, and forces you to collect resources, build structures, and do battle against the creepers and zombies who would like nothing better than to lay ruin to your creations. There's even a need to maintain your hunger levels and continuously explore the land in an effort to stay alive.
#3 Don't Starve
The goal of Don't Starve is as the name suggests—to not starve to death. The game asks you simply to not starve, find food for yourself, and have some form of light at the end of every day and survive the night. The game just gets more complex from there, as you are able to scavenge a wide variety of resources to further improve your odds of surviving, and you can even develop new items through science.
In many ways, the game takes the concept of survival to its very core by asking you simply to survive, while offering you adventures and the chance to do something beyond feeding yourself.
#2 Diablo 3
Diablo 3 received mixed reactions from the gaming audience, mainly due to the fact that the auction house—which was, I should say—implemented in good faith by Blizzard backfired against the game's mechanics. In the original Diablo games, trading was something of a hassle, and most of your killing ability came from your own luck with scavenging the best equipment. The same cannot be said of Diablo 3, which offers players a shortcut to success through the aforementioned auction house.
The only mode that truly feels like a "Diablo experience" is the game's hardcore mode. When your character dies, there's no coming back and it's a thing that makes you attached to your characters as you send them into battle game after game. Even getting equipment for your characters becomes a challenge in and of itself and the mode as a whole forces you to think on your feet and trust in your teammates.
#1 Day Z
Day Z is a mod for Arma 2 that's managed to gain a cult following all on its own because of its gameplay, which involves surviving the wilderness—which consists mainly of zombies—and other players. Players must find sustenance in order to survive, and doing so requires that they make forays into the city, which is, as you can already guess, filled with the walking dead.
The game makes full use of Arma 2 as a realistic combat simulation, so you'll be able to bleed out or lose the use of your legs if you shoot yourself in the foot, for example. It has everything you could ever expect from a survival game, and like any true story of survival, it's about man against man against the wild.