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7 Things We Learned About Lara Croft and the Temple of Osiris

October 11, 2014 by Patrick Kulikowski

Seven things we learned about Lara Croft and the Temple of Osiris at New York Comic Con 2014.

While Square Enix was content with only showing off Play Arts figures on the show floor at New York Comic Con this year, they had a bunch of upcoming games to demo for the press this weekend. One of those titles was Crystal Dynamics’ upcoming Lara Croft and the Temple of Osiris. 

Due out Dec. 9 this year on PC, PlayStation 4 and Xbox One, the Egyptian-themed adventure serves as a sequel to 2010’s Guardian of Light and stars Lara Croft in a top-down isometric action adventure that adds four-player co-op to the mix. 

After some hands-on time with a preview build of the PC version, I came away impressed by the title, even if some of it felt familiar to Guardian of Light. Read on to find out seven things I learned after playing through it.

1. Couch and online co-op, with some twists and caveats.

The game doubles the amount of players from its predecessor, allowing up to four players in online and local co-op. Players can drop in and out at any point, and interestingly enough, the game’s puzzles will change to accommodate the amount of players. 

I noticed that the game doesn’t allow you to swap characters at any moment, so you pretty much have to drop out and drop back in just to select a new character.

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