Skyrim Perks Guide

Skyrim's leveling system has been entirely revamped with the introduction of new perks. The Skyrim Perks Guide is intended to help you decide how to build your character. Regardless of whether you plan on playing as a pure class or mixing things up, the Skyrim Perks Guide will help you to make a clear decision.

by on 31st Oct, 2011

Quick Selection: Warrior | Mage | Thief

The Mage

the mage

Like the warrior, the Mage's perks allow players to specialize as a spellcasting virtuoso, harnessing the schools of alteration, conjuration, destruction, illusion, restoration and enchanting to further his or her prowess as an adventurer. Enchanters can confer special bonuses onto the equipment they wield, which in turn provides more lethality to the weapons they wield, and defense to their armor.

The Mage - Alteration

  • Novice Alteration: Cast Novice level Alterations spells for half magicka.
  • Alteration Dual Casting: Dual casting an Alteration spell overcharges the effects into an even more powerful version.
  • Apprentice Alteration: Cast Apprentice level Alteration spells for half magicka.
  • Mage Armor: Protection spells like Stoneflesh are twice as strong if not wearing armor. (3 ranks)
  • Magic Resistance: Blocks 10% of a spell's effects. (3 ranks)
  • Adept Alteration: Cast Adept level Alteration spells for half magicka.
  • Stability: Alteration spells have greater duration.
  • Expert Alteration: Cast Expert level Alteration spells for half magicka.
  • Master Alteration: Cast Master level Alteration spells for half magicka.
  • Atronach: Absorb 30% of the magicka of any spells that hit you.

The Mage - Conjuration

  • Novice Conjuration: Cast Novice level Conjuration spells for half magicka.
  • Conjuration Dual Casting: Dual casting a Conjuration spell overcharges the effects into an even more powerful version.
  • Apprentice Conjuration: Cast Apprentice level Conjuration spells for half magicka.
  • Adept Conjuration: Cast Adept level Conjuration spells for half magicka.
  • Master Conjuration: Cast Master level Conjuration spells for half magicka.
  • Master Conjuration: Cast Master level Conjuration spells for half magicka.
  • Summoner: Can summon atronachs or raise undead twice as far away.
  • Atromancy: Double duration for conjured Atronachs.
  • Elemental Potency: Conjured Atronachs are 50% more powerful.
  • Necromancy: Greater duration for reanimated undead.
  • Dark Souls: Reanimated undead have 100 points more health.
  • Mystic Binding: Bound weapons do more damage.
  • Soul Stealer: Bound weapons cast Soul Trap on targets.
  • Oblivion Binding: bound weapons will banish summoned creatures and turn raised ones.
  • Twin Souls: You can have two atronachs or reanimated zombies.

The Mage - Destruction

  • Novice Destruction: Cast Novice level Destruction spells for half magicka.
  • Destruction Dual Casting: Dual casting a Destruction spell overcharges the effects into an even more powerful version.
  • Apprentice Destruction: Cast Apprentice level Destruction spells for half magicka.
  • Augmented Flames: Fire spells do 25% more damage.
  • Augmented Frost: Frost spells do 25% more damage.
  • Augmented Shock: Shock spells do 25% more damage.
  • Impact: Most destruction spells will stagger an opponent when dual cast.
  • Rune Master: Can place runes five times farther away.
  • Intense Flames: Fire damage causes targets to flee if their health is low.
  • Deep Freeze: Frost damage paralyzes targets if their health is low.
  • Disintegrate: Shock damage disintegrates targets if their health is low.
  • Adept Destruction: Cast Adept level Destruction spells for half magicka.
  • Expert Destruction: Cast Expert level Destruction spells for half magicka.
  • Master Destruction: Cast Master level Destruction spells for half magicka.

The Mage - Illusion

  • Novice Illusion: Cast Novice level illusion spells for half magicka.
  • Apprentice Illusion: Cast Apprentice level illusion spells for half magicka.
  • Adept Illusion: Cast Adept level illusion spells for half magicka.
  • Expert Illusion: Cast Expert level illusion spells for half magicka.
  • Master Illusion: Cast Master level illusion spells for half magicka.
  • Animage: Illusion spells now work on higher level animals.
  • Kindred Mage: All Illusion spells work on higher level people.
  • Quiet Casting: All spells you cast from any school of magic are silent to others.
  • Hypnotic Gaze: Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
  • Aspect of Terror: Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
  • Rage: Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
  • Master of the Mind: Illusion spells work on undead, daedra and automatons.

The Mage - Restoration

  • Novice Restoration: Cast Novice level Restoration spells for half magicka.
  • Restoration Dual Casting: Dual casting a Restoration spell overcharges the ffects into an even more powerful version.
  • Apprentice Restoration: Cast Apprentice level Restoration spells for half magicka.
  • Regeneration: Healing spells cure 50% more.
  • Recovery: Magicka regenerates 25% faster.
  • Avoid Death: Once a day, heals 250 points automatically if you fall below 10% health.
  • Respite: Healing spells also restore Stamina.
  • Adept Restoration: Cast Adept level Restoration spells for half magicka.
  • Ward Absorb: Wards recharge your magicka when hit with spells.
  • Necromage: All spells are more effective against undead.
  • Expert Restoration: Cast Expert level Restoration spells for half magicka.
  • Master Restoration: Cast Master level Restoration spells for half magicka.

 

The Mage - Enchanting

  • Enchanter: New enchantments are 20% stronger (5 ranks)
  • Fire Enchanter: Fire enchantments on weapons and armor are 25% stronger.
  • Frost Enchanter: Frost enchantments on weapons and armor are 25% stronger.
  • Storm Enchanter: Shock enchantments on weapons and armor are 25% stronger.
  • Insightful Enchanter: Skill enchantments on armor are 25% stronger.
  • Soul Squeezer: Soul gems provide extra magicka for recharging.
  • Corpus Enchanter: Health, magicka, and stamina enchantments on armor are 25% stronger.
  • Soul Siphon: Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.
  • Extra Effect: Can put two enchantments on the same item.


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