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Dragon Age: Origins
Dragon Age: Origins,the spiritual successor to Baldur's Gate, is an epic tale of violence, lust, and betrayal. The survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring h
Dragon Age: Origins Reviews Xbox 360
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acegamez.co.uk review
Once you're loose in the world, you're more or less left to approach the main story quests in any order you choose, with the onus being on recruiting the good and not-so-good mortals of Ferelden to your cause. The world itself, by the way, is massive. Although not open in the modern sense of the Western RPG, Dragon Age follows the trend set by previous Bioware titles by allowing you to jump from area to area via an animated map screen - though any traveller should take care, as random encounters abound with anything from wandering merchants to roving brigands and outlawed mages. Handily, you're not often left alone.
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giantbomb.com review
The main difference between the PC version of Dragon Age and its console counterparts are in the interface. The PC version sports a classic hotbar configuration and a more tactical perspective on the action, while the console versions opt for a Mass Effect-style radial menu and over-the-shoulder camera. The console versions certainly aren't bad, but if you're looking to pick the best version, the PC's layout is more elegant and functional than the comparatively limited radial menus on the console release. Also, the PC version is capable of looking significantly better than the console versions, though all editions feature impressive spell effects and environments. Though the PC version offers a more pulled-out view, I found myself zoomed in more often than not. In fact, the inclusion of things like skies and ceilings (which weren't exactly present in most previous games of this sort) make the environments complicated enough that the zoomed-out, isometric perspective gets a little clunky.
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rpgamer.com review
Once players actually take to the battlefield, things can quickly become chaotic. The Xbox 360 controller is limited in how quickly it can allow actions to be performed. However, for a game designed with a PC mindset, it seems as if the developers did a decent enough job with the console setup. Player can assign skills to two sets of three buttons, but can also pause combat and go into the radial menu to choose from the complete list of commands. It is also possible to swap between characters on the fly, so players can change their point of view at any time during battle. Since it might be a little overwhelming to micromanage every skill for every character, tactical commands are also set for characters not currently under player control. The game offers configurations for different styles of actions, such as the mage having an option to heal or deal damage. These tactics might not be ideal for every situation, so players can also edit them or create new ones from scratch. This all might seem very unmanageable to start with, but as more skills, spells, and tactical options become available, the combat system grows to become much more interactive and no longer a frustration. Dragon Age never ceases to offer a challenge, even on the lowest difficulty setting, so players must make the best of the battle system or perish.
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1up.com review
No Synopsis Available
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consolemonster.com review
The character creation and development itself is impressive in design. The overwhelming number of choices typically associated with RPGs of this nature has been stripped back to a level that is more accessible. RPG gamers shouldn’t worry though, as there is still much depth available and you can customise your character to a large degree, far more so than the developer's previous title - Mass Effect. After you have designed your character, selected your class, picked your origin, chosen your initial skills (such as potion creation to improved NPC persuasion) and talents (further character specialisation, such as dual wielding or sword and board) you ready to begin your adventure.
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