Fable Heroes  boxart

Fable Heroes

6.5 reviews

Fable: Heroes is an XBLA game due this spring, although we're not actually supposed to know that. It was apparently announced at Microsoft's Spring 2012 Showcase in San Francisco, then reported on by Gamasutra in a piece that has subsequently had all reference to the game removed. This can only lead us to the conclusion that information about the game must be under embargo.

Genre: Action
Platforms: Xbox 360 

Developer Lionhead Studios Publisher Microsoft Release Date May 02, 2012

Fable Heroes Reviews Xbox 360 

Showing 5 of 17 reviews View all

8.7 reviews

ztgd.com review
A game with great local and online multiplayer, two versions of the main game and a fun and unique upgrade system, Fable Heroes does a great job of keeping you entertained, whether you are young or old. Just a word to the wise, make sure you play the end credits, the boss battle is awesome.
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8 reviews

mondoxbox.com review
No Synopsis Available
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8 reviews

oxm.co.uk review
Levels are fiercely linear as you move from one spawn point to another, and when things get really hectic it can be pleasantly difficult to tell who's who, as friend and foe come together in a huge good-natured muddle in the centre of the screen. Rather than imposing a little more structure on the fighting, additional complications merely add to the churn. Downed enemies spill coins that you can then vacuum up, bringing a greedy touch of competition to the standard co-operative battling, while chests offer treats, such as speed boosts and points multipliers, or tricks, like a shrinking
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7.5 reviews

strategyinformer.com review
Fable Heroes is not without its technical limitations however, and some of them are certainly worthy of a mention. The camera (tricky to master in any game that allows four players to roam as they like) is particularly bad on some stages, with players frequently getting stuck off-screen or simply not able to figure out where they should be. Compounding that are visuals that get incredibly busy from time to time, making it difficult to even tell whereabouts your character is amidst the carnage. The menus and main interface can also be strangely laggy, with the frame rate noticeably dipping from moment to moment dependant on how busy the action gets.
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7 reviews

venturebeat.com review
Meanwhile, Lionhead chose to handle character death in a way that might be the cleverest idea in the game. Players who run out of health don’t disappear or even stop fighting. They stick around as ghosts and keep slugging away with the rest of the party. (Apparently they’re the kind of ghosts that can still interfere with the corporeal world, using hammers.) So why does it matter if you live or die? Well, ghosts can fight…but they can’t grab loot. Dead players don’t get to snatch more coins until they find a health power-up and bring their bodies back.
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