Metro: Last Light will immerse the player in the haunting, desolate ruins of post-apocalyptic Moscow, one of the most richly detailed and beautifully realised gaming worlds of modern times. Developer 4A Games will deliver a terrifying, atmospheric single-player adventure that fuses thrilling combat with exploration and survival horror to create a unique, memorable experience.
GenreFirst-Person Shooters
Platforms xbox360
DEVELOPER 4A Games | PUBLISHER Codemasters | RELEASE DATE
Metro Last Light Reviews xbox360
gamingnexus.com review
Despite the short-term frustration, Last Light’s difficulty spikes didn’t keep me down for long. The post-apocalyptic Russian wasteland is a compelling environment, and the promise of much-needed supplies is just another excuse to explore it. Metro: Last Light proves that gameplay and story don’t have to compromise. Aside from a few bumps along the way, the two coalesce to form a compelling narrative set in a rich world, a world that elevates both to equal heights.
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escapistmagazine.com review
But while this all may sound only marginally different than the original title, Last Light transcends Metro 2033 for one simple reason: Developer 4A Games fixed almost everything that was broken in the first title. I know it’s hard to believe, especially in this age of copy/paste sequels, but I can’t think of a single issue I had with Metro 2033 that wasn’t addressed in some way in Last Light. The confusing inventory and weapon-switching systems have been completely overhauled, it’s easier to charge your personal power supply, and even the NPCs – which had a tendency to block doorways and glitch out – show a vast improvement.
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mondoxbox.com review
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oxmonline.com review
Sometimes you won’t have a choice. Stealth doesn’t work on the game’s numerous mutants, for example, although having to scramble constantly to dodge lunging or skittering monsters does make for a fun change of pace from outwitting guards. Other times, the traditional shooter gameplay gives way to moments of explosive, high-speed action, as in some of the on-rails vehicle segments and sudden chase scenes. Elsewhere, combat becomes useless and you’re left with nothing but a creeping dread, as things go dark and ghostly, whispering silhouettes slowly fade into existence around you.
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gameinformer.com review
This sequel plays more like a shooter than its predecessor, but doesn’t sacrifice its intricate narrative or creative vision in the process. Masochistic fans will appreciate the harder difficulties that recreate the grueling experience of the original, but no matter how you approach it, exploring Last Light’s absorbing world is wholly entertaining.
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game-over.com review
Whether or not you’re going to like Last Light, though, is entirely down to what you’re looking for in a game. Most other single-player shooters coddle the player in one way or another, whether it’s by lenient difficulty or by allowing you to eventually build yourself up into some kind of murder engine. Last Light is a punishing, hardcore experience that isn’t quite like anything else on the shelves right now, and if you go into it looking for exactly that, it delivers in spades. If you pick it up looking for a quick weekend’s shoot-’em-up fun (or a lap dance), it will crush your spirit and laugh at your pain. You’ve been warned.
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canadianonlinegamers.com review
Although Metro: Last Light does have a ‘been there and done that’ feeling to it, this is not a bad thing as developer 4A Games has managed to smooth out all the rough edges from the first Metro game. Last Light’s sprawling mix of shooter, combat, stealth, survival horror and exploration all manage to do the job, but the visuals and story-driven narrative in many ways steals the show. This is not to say that the actual gameplay itself is not enjoyable because it is; I just found that some of the issues I experienced along the way somewhat dampened the game a bit. Regardless, the varied combat, short focused levels and many of the surprises along the way, including a lap dance of all things, made for an unforgettable experience and one Metro fans and fans of FPS games alike can purchase with confidence.
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giantbomb.com review
It may be understandable that every piece of ambient dialogue cannot be translated because the game won’t know where the player is looking, but there are important ambient set pieces where the player’s attention would be directed nowhere else and the game fails to subtitle them at all. If not only to maintain my level of disbelief and immersion, it’s also a failure to successfully address accessibility for the disabled among us.
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oxm.co.uk review
Metro: Last Light is one big dose of more-of-the-same. It has the same mid-2000’s flavour, and pulls it off once again by offering a varied set of locations and missions. It has no aspirations above being a linear FPS, and if you’re OK with that, it’s a treat. If you find your arse being handed to you, though – consider sticking to the darkness.
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videogamer.com review
It’s testament to Last Light’s qualities, then, that it manages to entertain despite these various flaws. Its world, story and survival gameplay create a unique first-person shooter, and Last Light is a worthy successor to the original game, even if it carries similar problems. In a pre-apocalypse world, Last Light’s roughness would perhaps not be so forgiven, but it feels somewhat suitable here. It’s also a game about mutants, communists and alternate reality Nazis in gorgeously creepy Russian tunnels, so there’s that. Oh, video games.
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metro.co.uk review
Just as with Metro 2033 the primary problem here is not a lack of good ideas but a lack of consistency in how they’re presented. And by trying to broaden its appeal with more straightforward action Last Light wastes a lot of its efforts in entirely the wrong areas. The end result is still hugely atmospheric – and in an agreeably alien way to most other first person games – but Last Light never quite manages to make the most of its strengths and instead ends up only highlighting its failings.
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xbox360achievements.org review
The Metro series didn’t need Call of Duty-esque companions walking you through levels. It didn’t need horrible, horrible boss fights with no discernible rhyme or reason. It didn’t need sex scenes with characters you don’t care about, nor pointless, embarrassing lap dances. It didn’t need things blowing up in slow motion, or set pieces that detract from the tone of the game. It didn’t need a final battle that is essentially a noisy, utterly dull shooting gallery. Yet that’s exactly what we’ve got.
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4players.de review
Allerdings zeigt sich die Interaktion mit der Umgebung durchweg als wankelmütig und inkonsequent: Während manche Behältnisse geöffnet und entleert werden können, sind andere verschlossen, wieder andere sind ebenfalls nicht zugänglich, werden aber nicht durch ein entsprechendes Symbol markiert.
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