AMY boxart

AMY

6 reviews
4.8

AMY takes place in December 2034 in the small town of Silver City (Midwest, USA) after a comet strikes, wreaking havoc on humanity and unleashing a deadly virus that has infected almost everyone. Players take on the role of Lana, who regains consciousness in the midst of all the mayhem. The world she once identified with seems to have been torn to Hell, and most of the people she knew have now become part of a wild horde. Lana feels the virus beginning to infect her and knows she must run as far as possible to escape the nightmare. The presence of the titular Amy, a seemingly defenseless eight-year-old autistic girl who has curious powers, forces her to make choices that will affect both their lives. Together, they must fight or run from the infected humans, demons and the military, in the hope of not only saving each other, but also the future of humanity.

Genre Adventure Games
Platforms PS3  Also on Xbox 360 

track
Login | Register to track
Developer VectorCell Publisher VectorCell Release Date Jan 17, 2012

AMY Reviews PS3 

Showing 6 of 6 reviews View all

7.6

gamingxp.com review
No Synopsis Available
Read Full Review

5.0

meristation.com review
No Synopsis Available
Read Full Review

4.7

computerandvideogames.com review
Some remnants of that promise remain: the sound design is hugely effective, with creepy, whispering prompts that accentuate Lana's decline as the infection takes hold. The character models are impressive, with some realer-than-real HD textures and a heroine that's refreshingly realistic: Lana is brave but shaken, capable but still (mostly) human.
Read Full Review

4.0

gameblog.fr review
No Synopsis Available
Read Full Review

4.0

gamekult.com review
No Synopsis Available
Read Full Review

4.0

officialplaystationmagazine.co.uk review
The game is ostensibly a survival horror, but in actual fact the mechanics mean that it plays out as a puzzler as much as anything. Lana can wield bits of wood found in the environment, but she’s no Kratos. Hell, she’s no Ashley Williams, for that matter, so combat is best avoided and you have to sneak around bad guys, distract them by ringing payphones, and cower from them in lockers until danger has passed.
Read Full Review