Syndicate boxart

Syndicate

7.6 reviews

Set in 2069, Syndicate takes players into a dark, Machiavellian world run without government oversight with many syndicates vying for total dominance of their local market place. With no one to question their intentions or actions, three mega corporations — Eurocorp, Cayman Global, and Aspari — are at the forefront of this brutal war for control of the pivotal American market. In the world of Syndicate, everything is digitally connected, including the people.

Genre First-Person Shooters
Platforms PS3  Also on PC  Xbox 360 

Developer Starbreeze Publisher EA Release Date Feb 21, 2012

Syndicate Reviews PS3 

Showing 12 of 12 reviews View all

10 reviews

giantbomb.com review
I had an outstanding time with Syndicate and really took to the game's cooperative mode in a way that I really didn't expect. The teamwork required there is just enough to get you angry when someone's letting the side down, but not so much that you'll have to organize and coordinate every little move. Rushing into a room full of enemy corporate scum and mowing them all down as they scramble for cover makes you feel invincible due to your own skill at playing the game, rather than some sort of overpowering ability or story reason that puts you above all. The smart players will rise to the challenge and feel like they've been appropriately rewarded for their prowess. The campaign gives you a great look at an interesting world, though its abrupt, too-clean ending feels out of place. It's a somewhat disappointing reward for an otherwise exciting adventure that puts a terrific and fun spin on first-person shooting.
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8.5 reviews

xgn.nl review
No Synopsis Available
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8.4 reviews

multiplayer.it review
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8 reviews

gameinformer.com review
I went into Syndicate with very few preconceptions and came out pleased. EA’s lackluster promotion of the game implied that the publisher might have been trying to sneak out a sci-fi shooter disaster, but Starbreeze managed to add another unique spin to the FPS genre that’s worth checking out if you’re not hung up on the property’s legacy.
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8 reviews

spaziogames.it review
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8 reviews

eurogamer.it review
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7.5 reviews

ign.com review
Unfortunately, the trio of breach skills all perform in a similar manner, making them less useful than intended during the single-player campaign. Also, a bodycount-heavy portion of the campaign removes two of the powers entirely (due to malfunction), leaving the stun mechanic as the only available tool. Co-op shakes up the skills with additional features, favoring team-boosting powers like faster breaching and short-term damage boosters, but won't allow the powerful suicide and persuade skills into the mix. This creates a more complex balance that leans heavily on working together as a team.
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7 reviews

videogamer.com review
Each of your applications requires you to hold the button for a few seconds before they're unleashed, and letting go as the on-screen counter hits the sweet spot confers additional bonuses. Like Gears of War's active reload, this adds a nice element of risk and reward to even the simplest of mechanics.
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7 reviews

pushsquare.com review
Thankfully, the game quashes its longevity concerns by introducing a fairly robust co-operative campaign. In a move presumably designed to quell the criticisms of old-school Syndicate fans, the missions here have been designed around stages from the original real-time strategy game. The gesture’s unlikely to have a big effect on the opinion of the game’s detractors, with the first-person gunplay still at the core of the co-op mode, but we suspect more open fans will be excited to see classic locations revisited from a new perspective.
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7 reviews

officialplaystationmagazine.co.uk review
Syndicate also drops a couple more abilities at your fingertips a few hours in: Backfire, Suicide and Persuade. The latter’s especially vicious -hack into an enemies’ skull with L2 and he’ll go rogue, raining fire on his allies before turning the gun on himself.
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6 reviews

metro.co.uk review
There are different classes of character (well, offensive, defensive, and support) to play as and a more varied range of breaching skills and abilities. The upgrade system is also much more robust. In the single-player mode you simply choose one of a series of mostly health-related upgrades when the game allows you to, but in co-op mode you can customise your weapons, your own chip and its apps.
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6 reviews

eurogamer.de review
No Synopsis Available
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