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The 90’s Arcade Racer Is Headed For The Wii U, Nicalis To Lend Support

February 13, 2013 by Matt Hawkins

Those blue, blue skies will be seen in lots of places, and thanks to the help of a friend.

Remember The 90's Arcade Racer? It was the Kickstarter we mentioned a couple weeks back, which was a love letter to the glory days of Sega's arcade dominance, which was largely built upon their various racing games. Well, time for an update, one that includes a new platform, and a new publisher partner.

For starters, instead of being just for PC, Mac, Linux, and "hopefully" OUYA, a version for the Android based home console has indeed been confirmed, along with an Android version period. Plus, it's heading to iOS as well.

One of the very first updates that was sent out to Kickstarter supports had the not quite subtle, yet definitely hilarious statement:

"Since the project went live there have been some very exciting developments that I can't talk about yet but the game could be heading for the TV. This is not a one person project anymore and I hope U Wiil stay tuned for more news."

Not long after, not only was a Wii U version verified, but this other person lending his support was revealed to be Tyrone Rodriguez, who runs Nicalis. Here we have Rodriguez's letter on to both current and would be supporters:

"Hello!

My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.

We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game.

I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider).

For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.

Oh, by the way, we’ll be publishing the game on Wii U eShop, too."

The Kickstarter still has four days to go, but has already reached its target of £10,000. Currently it's at £13,043.

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