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Deathfire Development Diary Released, Details Technology

April 30, 2013 by Carli Velocci

New blog post shows the thought process behind choosing the Unity3D engine.

Deathfire

Deathfire developer Guido Henkel has released another development diary documenting the process behind the game, this time focusing on the technology.

In the blog post on his website, Henkel reveals details about the RPG, including that it was made with the Unity3D engine. However, he stresses that this was not the only game-building technology that was used.

"Because Unity is a jack of all trades it may not be as good in certain areas as a specialized engine, but at the same time, it does not force us into templates the way such specialized engines do," he said.

Henkel stated that in response to many of the pitfalls of the Unity3D community, developers had to turn to a number of plugins such as NGUI, which specialized in dealing with complex user interfaces. This is something that Deathfire utilizes heavily in character creation.

Developers also used 3D imaging to create the character generation, which Henkel says allowed them "to give the image more depth, especially as shadows travel across the uneven surface of the background."

Those interested in the complex technical aspects behind making a game would find Henkel's development diary very interesting as it goes into even more detail regarding some of the choices. What are more advantages of 3D images versus 2D, for example?

A previous development diary talked about how developers dealt with the problem of character creation, namely what kind of system would Deathfire use.

This first-person RPG will be released sometime in 2014.

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