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Mass Effect 4 Development Philosophy Revealed

June 20, 2014 by Ian Miles Cheong

The development philosophy of the next Mass Effect title has been revealed.

Game publisher EA Games has established a notorious reputation for releasing incomplete, and buggy games, notably with the Battlefield franchise. Battlefield 4 remains, to date, (while not unplayable) a mess that’s in dire need of better netcode and gameplay balancing. EA is still addressing these issues, almost a year after the game’s release, which leads us to wonder why the game was released in such a premature state.

EA’s new CEO Andrew Wilson appears to be cognizant of the problems with the games his company releases and has, in a candid new interview with Kotaku’s Stephen Totilo, expressed that his company is going to make better games that you’ll like more, rather than games you’ll love to hate.

One of the company’s upcoming games, the as-yet untitled next Mass Effect, will be embracing this fundamental shift in the development process. BioWare’s Mike Gamble confirmed that to be the case on Twitter, where he wrote, “Great interview about how EA is changing its development philosophy. @masseffect is following this closely.” 

According to the interview, EA will bemaking sure the games they create play well “sooner”, as they’ll be tested much more thoroughly, and if necessary, delayed. 

EA will also be changing the way they announce games, by telling gamers about the games sooner instead of keeping all of the information to themselves the way Hollywood does with its blockbuster movies.

You can read the rest of interview, which I personally found to be very enlightening, at Kotaku. 

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