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Bad Language In Bulletstorm “More Than We Really Wanted”

October 9, 2011 by Mat Growcott

Bulletstorm had a lot of bad language in it. It was something of a happy mistake with the game’s creator admitting "It was only at the end of the development that I realized how dirty we were."

Bulletstorm is known as a game that doesn't shy away from profanity. I shudder, for instance, at the thought of somebody "killing my dick." I've never expected that this situation could have been brought about almost by accident, however.

In an interview with Game Developer magazine,  Adrian Chmielarz – creative director at People Can Fly – speaks at length about the title and its time in development. 

"Do you know any swear word in a foreign language? German, French, Polish? When you say it out loud, no biggie, right? Not a problem to use it during a family dinner, I assume?

"That is how all the f-bombs sounded to us. Being Polish, all the strong language in Bulletstorm was just exotic and fun to us. We did not feel its power. In other words, Epic thought this is what we wanted and respected our creative vision, while we had no idea this vision was a bit more than we really wanted.

"It was only at the end of the development, when I read the Polish translation of the game, that I realized how dirty we were. I swear a lot. A LOT. And yet still I …kind of blushed."

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