• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

NVIDIA Talk Battlefield 3’s “6 Graphical Points”

November 1, 2011 by Mat Growcott

NVIDIA discuss what makes Battlefield 3 such a graphical powerhouse and the steps it took to get it there.

At a technical briefing for the press in Tokyo, NVIDIA have revealed the 6 graphical points which make up Battlefield 3, discussing what makes EA's latest shooter such a unique game visually.

  • Tessellation

A focus on tessellation was important, it seems, "especially in terrain objects, such as mountains in the distance." More effective tessellation allowed for a reduced computational load and a better sense of scale.

  • Depth of Field

Getting the depth of field correct was a challenge, NVIDIA feel BF3 did it perfectly. Whilst not a new technology, it allows for a more realistic FPS experience. Getting the balance correct is something that most people wouldn't even realize needs to be done, but getting just the right amount of focus is important if you want to see moving enemies.

  • Colour Grading

Making sure that colour looks natural around explosions and lights is another challege that the team had to overcome, an important step in the distinction between realistic imagery and pictures that you can tell were made on a computer. 

  • Global Illumination

Global Illumination is the key to Battlefield 3's great look. Increased attention to things like indirect light and radiosity have improved the way the whole in-game world looks. The NVIDIA representitive thinks that this is going to have the biggest effect on gaming graphics in the future.

  • Volumetric Smoke

The challenge with smoke was to show the depth, the 'weight' of the smoke around the player character. The smoke from every explosion casts a shadow and becomes more than just another sight on the battlefield, but almost an indirect enemy.

  • Fast Approximate Anti-Aliasing

The FXAA was developed by NVIDIA and is apparently a step above other processes when it comes to anti-aliasing. Handling heavy loads easily, FXAA allows for very high quality effects but with little to no effect on the end user.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

Fallout New Vegas in 2025 is A COMPLETELY DIFFERENT GAME

The Most Realistic Zombie Game EVER?

The Most Realistic Zombie Game EVER?

10 Upcoming Games That Are Showing TRUE PASSION

10 Upcoming Games That Are Showing TRUE PASSION

20 Games Where You Are NOT THE MAIN CHARACTER

20 Games Where You Are NOT THE MAIN CHARACTER

Terminator 2D NO FATE - Before You Buy

Terminator 2D NO FATE - Before You Buy

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

BIGGEST Flop of 2025? Call of Duty Apologizes & MORE

10 Brand NEW Games from Game Awards 2025

10 Brand NEW Games from Game Awards 2025

What The HELL IS GOING ON With Warner Bros. Games?

What The HELL IS GOING ON With Warner Bros. Games?

10 Atmospheric Games That Might CHANGE YOUR LIFE

10 Atmospheric Games That Might CHANGE YOUR LIFE

Category: Updates

Sidebar

Recent Posts

  • Starfield To Reportedly Have An Overhaul Update Coming
  • Light of Motiram Seemingly Axed After Lawsuit Settlement
  • Alert: Grand Theft Auto Online Might Still Have Game-Breaking Mansion Garage Bug
  • Grand Theft Auto Advance PC Mod Is Out – But There’s AI Huge Problem With It
  • Grand Theft Auto Online’s Latest Patch Fixed An Integer Overflow Problem

Copyright © 2025 · Gameranx · All Rights Reserved · Powered by Mai Theme